I knew from the get-go that I wanted Skeeter’s Grid to be contained within a single scene. Why? I wanted zero-transitions between levels; ad-hoc level replays...
This is a major early access update that includes new levels, UI tweaks, bug-fixes, and some endgame scaffolding. AI Core work (for endgame) 0.4.0 levels includ...
An unexpected challenge to Skeeter’s Grid has been the writing. I had assumed this would be of the easiest aspects of game-building… not so much because hav...
I’ve taken special care with the music in Skeeter’s Grid, and a common sound motif is the classic analog synthesizer. I love it. I use it everywhere. It sou...
Today I released Skeeter’s Grid as early access, which is sort of exciting. (Right?) The background here is that in the early days of the pandemic, I started...
In the in-progress 0.2.0 build of Skeeter’s Grid, I’m refactoring enemy spawn points. In the current version, any active space can be a spawn point, and the...
So I’ve been building this game (music, art, programming, systems, everything) since December 2021… almost exclusively evenings and some weekend mornings, a...